so started Assassin's Creed Valhalla this morning
performance characteristics on my PC are...interesting
running at 1440p on a i7-8086K and a 2080Ti, I am GPU bound at graphics presets - ultra high, very high, high and also adaptive
I am playing with adaptive quality with a target of 60FPS
another thing - the FPS limit option in settings does absolutely nothing, the game doesn't register the option change
the screenshot here is the benchmark results with adaptive quality turned on
its interesting because going from ultra high down to high preset didn't change anything about GPU usage in the benchmarks, utilization was steady at 95% throughout the running time of the benchmark
as for CPU utilization, about 50% across all my cores, this game is on Ubisoft's Anvil engine and uses multiple cores quite well
tbh, I really wanna know why I'm being GPU bound in this game and especially why it doesn't change across settings presets
gonna need the Digital Foundry analysis of the PC version for this one
@packetcat sounds like a lot of those settings are just... for show?
@Mainebot yeah maybe, gonna need somebody over at Digital Foundry to do the deep dive testing
these Ubisoft games are coming in hot at launch, bugs abound
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