Day 1 of my #DecemberAdventure was split between a few things:
First, collecting so many adventure logs!
Next, adding like 5 lines of code to my sandy metronome to add a “clear” button to clear the canvas of digital sand (which is sort of more like pollen or something sticky, tbh).
Last but not least, I started a little sketch for a narrative text adventure game engine. I’ve got a working and ferociously buggy prototype up and running.